Casual & Invest Express

Castle Story is a game I ran Live Operations for for many years, collaborating closely with Game Design and external outsourcing vendors to create monthly content updates. In addition to creating my own artwork and assets, I would provide art direction to our overseas art vendors, doing draw-overs, paint-overs, and animation refinement to ensure all outgoing content was of quality.


Castle Story
Color Concepts
for Outsourcing
When Game Design had a very particular look for an asset they wanted, or if we wanted to remove as much back-and-forth as possible, I would create color concept sketches that our overseas art vendors would then create a final renders of. During my time with Castle Story, I created almost 300 of these concepts.







Castle Story
Outsourcing
Art Direction
For work I could not create color concept sketches for, I provided draw-overs and paint-overs to help overseas vendors stay more closely on style, add charm where needed, and make sure there was readability at every stage of an asset.











Fairy Tale Wonderland is a game I worked closely with my Lead and art team to create buildings, props, and other assets.



Restaurant Story 2 is a game I ran Live Operations for for many years, working alongside our internal art team to design semi-monthly content featuring a food theme or special ingredient. Releases often included an NPC, four food items, and occasionally a deco.







Frozen Frenzy is a Match Three game where I designed characters, backgrounds, and maps. Maps would need to be cut up and reassembled into a 3D space in Unity.






Fish Frenzy Mania was a Merge style game I concepted characters, backgrounds, obstacles, and icons for. You can see how many early sketches evolved into their final form. A super cute game to work on!








Miscellaneous
Assorted miscellaneous works I've done across other casual games.


